SCP-048

Description
SCP-048 is thought to be a cursed SCP number. Every anomalous item assigned to it, is either lost, stolen, decommissioned or destroyed. Any personnel assigned to the SCP object are let go or killed and found dismembered.

In-Game (Current)
SCP-048's location is exactly the same as its location in the legacy version. The only changes are that the door is hidden by a cabinet. Inside SCP-048 are two different obbies. One that is first available to the player, and another that is also hidden inside a cabinet. The first obby has multiple traps such as:

Pressure Plates that shoot out arrows when stepped on. (Deals 50 damage)

Spears that impale the player when the player is near them. (Deals 50 damage)

A trapdoor that closes when the player picks up the Idol

A large boulder that chases the player if they manage to escape before the trapdoor closes.

The prize for beating SCP-048's main obby is the Idol. It can be traded for the Idolic Taurus Raging Bull.

SCP-048's Second Obby
SCP-048 also has another obby that is hidden inside a cabinet. The obby is significantly harder then the primary obby because it features short studs that the player must jump on to obtain the prize. Then they must beat the obby again to return to the site. If the player falls there will be no way to get back up unless they reset. The prizes for beating this obby are the Prototype T103 and V47 Discarded Prototype.

In-Game (Legacy)
SCP-048 can be found in the room near SCP-012 and SCP-205 and is marked by the blue keycard reader. Entering it will lead to a dark cave. Further down is a large gap while will bring you down with no way to get up. Go straight and you will find a small obby. If you fail to beat the obby, you will be stuck in SCP-048. If you beat it, you will be "jumpscared" by SCP-106's old picture. There is nothing else but a wall if you beat the obby.

Tips
SCP-048 has a difficult part, namely the rope. To beat it, attempt to jump on top of the rope, then position yourself to be close to the place you want to be at, then jump while running to the area.