SCP-008

Description
SCP-008 is a complex prion, the research of which is highly classified and primarily aimed at preventing research which may lead to the synthesis of SCP-008 in the distant future. Traits of the SCP-008 prion include:


 * 100% infectiousness.
 * 100% lethality.
 * Transmission through exposed mucous membranes and all bodily fluids.
 * Not airborne or waterborne.

In-game
SCP-008's containment chamber can be found in the Heavy Containment Zone. Locked behind a Level 5 door, the control room of the containment chamber has a button to open the other door. Upon entering the chamber, the player will find the canister containing the SCP-008 samples open and releasing gas.

The canister cannot be closed. Even if the player is wearing the Beta-7 armor or ate an SCP-500 prior to touching the gas, they will still turn into an SCP-008 instance. Once infected, the player will cough 3 times and then officially become a 008-2 instance.

The player cannot sprint but can only walk. The player also can’t use 90% of the items they have. If you were infected, you cannot cure the infection using an SCP-500. Doing so will just kill the player. If you (or someone) is infected whilst using an armor morph, the health points of the armor and the walkspeed, jump cooldown will still be there and they can use it.

Criticism
SCP-008 is heavily criticized due to it’s rapid spread. It will get to the LCZ parts of the map in no time. Another criticism of it is that some SCP-008-2 players might stumble into Class-D parts and might start to spawn kill. In recent updates, Class-D have barriers within their spawn and SCP-008-2 can no longer pass far beyond the red line into the Class-D spawn.

Against
SCP-008-2 infections can be deterred by:


 * 1) Using SCP-500.
 * 2) Wearing SCP-035.
 * 3) Wearing the Beta-7 Mobile Task Force morph.

This means that SCP-008-2 players will not be able to infect you and put you on their team. Keep in mind though, the Beta-7 morph will receive damage from SCP-008-2 players.

High capacity and high damage weapons such as the Chauchat machine gun, the M249, the P90, the FAL .50 and the M60 will perfectly wipe out SCP-008-2 players and are advised to use.

As
SCP-008 is a very weak team, in fact the second weakest just behind SCP-049-2. The best way to infect players is to wait them out and lure them to you. If someone is using an SCP-500, Beta-7 morph or wearing SCP-035 run away. If you hear an M249 or any high capacity weapon be wary of the user of them.

Class-D are the most easy to be infected as there will be many of them in the server. Security Department is also easy to infect as they spawn near the SCP-008 chamber (DO NOT SPAWN KILL EITHER THIS IS AGAINST THE RULES).

Trivia

 * SCP-008, used to give you green arms without animation this was later changed.
 * SCP-008 used to infect instantly.
 * SCP-008 used to be located at the area near Gate A, but was moved further down into the facility to avoid making it easily accessible.
 * SCP-008 used to be able to sprint.