Serpent's Hand

Overview
"'The group embraces the use and existence of paranormal items, and in particular embraces humanoid and sapient SCP objects. The Serpent's Hand has been highly vocal in criticizing the containment and destruction of these SCPs, especially those which are not particularly destructive.'""- 'SCP FOUDNATION INTRODUCTORY FILE ON GROUP OF INTEREST ALPHA-019, 'SERPENT'S HAND''"The Serpent's Hand is a leaderless and decentralized organization dedicated to the release and existence of anomalous entities or items. Considered to be a terrorist group by the Global Occult Coalition, they are hostile towards the SCP:F.

In-game
In Site 35, they are a gamepass-only team. Meaning that they are only accessible via the "More Teams" gamepass. They spawn outside of the map and have a room to gear up to infiltrate the facility.

Currently, they have two armor morphs that can be equipped:


 * 1) The "Serpent's Hand Operative" morph with 140 max health and 24 sprint speed.
 * 2) The "Serpent's Hand Recon Operative" morph with 125 max health, 19 walk speed, 1 jump cooldown and a whopping 27 sprint speed.

The Serpent's Hand team also comes with weapons to use: Once geared up, they teleport into the facility and drop down a vent near the spawn of Class-D. It is noted that killing a Serpent's Hand or Class-D behind the red line near their spawn is considered spawn killing and you can be punished for that.

Playing as a Serpent's Hand:

 * You are a premium team and have above average guns. Acknowledge this and run around shooting at everything. You can try and make an alliance with Chaos Insurgents to wipe out the Foundation if all hell breaks loose but even then they are peasants LULZ.
 * Kill all Chaos Insurgents, make them baby rage out of Site-35
 * Help Class-D and ORIA players. Use your Lvl 4 (or omni) keycard to let them into places.

Playing against a Serpent's Hand:

 * Serpent's Hand is usually a team dominated by Alpha-1/Global Occult Coalition players. So they are skilled and this should be acknowledged. The best way to rid of some of them is to stay in Heavy Containment Zone, as the walls are much less spacious and you can easily spray at them.
 * If you are a Chaos and you need to get rid of them it is best to use the Taurus Raging Bull and the UTS-15 to keep them at bay.

Trivia

 * Prior to the MTF & Researcher Revamp Update, they used to only have one morph.
 * Not present in the Legacy version.
 * They are the only team as of now to receive the M1911 as a sidearm (not to be confused with the Old M1911).